Creative Ways to Surf Your Data Using Virtual and Augmented Reality
Read More
Author: Mark Horseman
Read More
Author: Mark Horseman
Since university, I’ve been very much interested in virtual reality. Since then, VR gear has been rather expensive and hard to come by. Nowadays, this is not the case. I was gifted with a Quest 1 by my wife and my investigation into VR began, mostly for entertainment. Work topics were only an afterthought, but one that kept sticking. Even though the resolution of the Quest 1 was not up to the task, I saw a lot of potential there. Currently, many people are looking into the benefits and problems of VR and its usage, especially for work. Most research does find more benefits than issues. After discussing the possibilities of VR in the workplace with Emma McGrattan, she took me up on it right away and got me a Quest 2. The ‘official’ trial I agreed upon with Emma was around two months, in which I noted down all my impressions and as many hard facts as I could find. During this time, I spent something around 4-6 hours a day using Immersed. Personally, I noticed an increase in compile time of up to 25% when compiling some large-scale C code.
So, how do you work in VR if you don’t work on VR topics? You must bring your work into your virtual environment. For this, there are two basic approaches:
After trying out all the options I could find, weighing the various approaches and operating system support, Immersed was a rather clear winner. The main goal is to give the user freedom to arrange his working environment. For example, the screens should allow for deep-focus work and improved productivity, while also giving options to collaborate with people as if they were in the same room. Essentially, you run a remote desktop agent on your computer and connect to it via a network from your VR Headset.
Immersed offers various rooms with different themes and layouts. They can be public, as in every Immersed user can join them, they can also be solo, only you can join or you can invite up to four people to join. Alternatively, you surround yourself with a 360° panorama view. Personally, I spent the most time on a tropical island panorama found on Google Street View. If you are not into virtual environments or need to keep an eye on your kids or pets, there is passthrough mode in which your environment will be a live feed of the headset’s cameras. In the case of the Quest 2, it is a gritty greyscale video, while the Quest Pro is a 3D color video. In the solo rooms, it is surprisingly easy to focus on your work and increase your productivity. You won’t even need to leave VR for your video calls, as the application offers a virtual webcam, that will stream your virtual avatar from your chosen location to the call.
Since my initial solo experiment was successful, I wanted to see how good the collaboration features were, and Emma was easily convinced to let me run a trial phase with my team. So, we got three more Quest 2’s for my distributed team of software developers. Procurement was quite complicated for various reasons, one being that Meta is not selling that model in the German market.
The initial reactions of my team were mixed. While all that participated were interested and had a lot of computer literacy, setup was not always easy. Sometimes, setting up the connection did not work right away. For others, it was a breeze. Onboarding new team members into Immersed can get complicated. Friend invites in Immersed and shared room links via Teams did not work smoothly. The easiest way to get in contact with your teammates who are fresh to Immersed is to meet up in one of the public rooms and take it from there. Some other issues included:
When it comes to collaborative work, VR beats the traditional chat and video tools. With the improved screen sharing possibilities comes the chance for development methods like pair and mob programming. The pair programming sessions we did were very good. Screen sharing works fine, but it is not recommended to share high resolution screens on a low bandwidth connection. All participants enjoyed working together in VR. For pure white-boarding sessions, Workrooms is the clear winner. Presentations for smaller groups were also more personal than the usual screen cast via MS Teams. The pair programming sessions we did so far, hint towards an environment that is more suited for spontaneous social interaction. For planned team activities, there are many applications specifically geared towards social interaction like Walk about mini Golf, Bigscreen, and vTime XR, to name only a few.
VR offers interesting chances for DEIB topics. People can largely customize their avatar and appear as they want to be seen. For people that do like to turn on their webcam during meetings it offers a nice alternative to being virtually present, and allows the other participants to bond through the VR avatar more easily with them than it is possible with just voice. With the chance of decreasing distractions and increased focus, it is a tool that could help some employees to be more productive than in a traditional cubicle environment. Considering the hardware aspects of getting a multi-screen setup for the price of a single screen, reduced space requirements and increased mobility, it does yield benefits for people struggling with time and space requirements.
Working in VR is an interesting experience and experiment. So far, the technology is still not suitable for a general or even standardized adoption. Ease of use must increase noticeably, as it is the biggest hindrance now. Performance is already quite suitable and will only improve more. To get more people into using VR, and to benefit from the social collaboration it offers, using a VR headset for your daily work needs to be as easy as using a normal screen. This might require closer cooperation between VR (e.g., Meta, Immersed) and OS manufacturers (e.g., Microsoft, Apple) to make setup of VR and switching between VR and non-VR work time seamless.
To really reap the benefits of VR, more people need to use it. If only two to three persons in your company use VR across different time zones, there will be no one around for collaboration or social interaction. But, without already existing benefits, no company will invest in VR for its employees.
I’m very happy that Actian allowed me to run this trial, few employers would have. And I’m even happier that all colleagues that want to can work for Actian in VR.
The post Exploring the Benefits of VR for Collaborative Work appeared first on Actian.
Read More
Author: Florian Limburg